AI Insights · Timothy · October 2021
Top 5 Miner Games on iOS in Oceania Q3 2021
Discover the performance trends of the top 5 miner games on iOS in Oceania during Q3 2021, including weekly downloads, revenue, and active users.
In the third quarter of 2021, the top 5 miner games on iOS in Oceania showcased varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at their performance.
Idle Miner Tycoon: Money Games from Kolibri Games GmbH saw a fluctuation in weekly revenue, starting with approximately $7.1K and reaching a peak of about $8.9K in mid-July. Weekly downloads experienced a dip mid-quarter, falling to around 1.3K in early September, but recovered to over 4.2K by the end of the quarter. Weekly active users declined from around 97.5K at the beginning to approximately 80.1K in early September, before rising again to 98.5K by the end of September.
Diggy's Adventure: Pipe Games by Pixel Federation Games had a relatively stable revenue, peaking at around $7.3K in mid-July. Downloads were modest, peaking at 571 in early September. The app’s weekly active users ranged from 1.6K to 2.3K throughout the quarter.
Gold and Goblins: Idle Games from AppQuantum Publishing Ltd experienced a steady increase in weekly revenue, peaking at about $5.2K in the final week of September. Downloads showed a significant drop from 1K in mid-August to just 74 by the end of September. Weekly active users decreased from approximately 2.6K in mid-July to 1.3K by the end of the quarter.
Stone Miner by ZPLAY (HK) TECHNOLOGY CO., LIMITED, which was released in early September, showed impressive growth. The weekly downloads surged from 47 to over 32K in the third week of September. The weekly revenue also increased, reaching approximately $2.5K by the end of the month. Active users grew significantly, from 7.9K in mid-September to 44.6K by the end of the month.
Dig Tycoon - Idle Game by Sablo Studio saw more modest performance metrics. Weekly revenue remained relatively stable, hovering around the $200-$300 mark throughout the quarter. Downloads peaked at 3.5K in late June but dropped to around 551 by the end of September. The active user count varied, starting at around 6.9K and ending at 3.2K.
For more insights and detailed analytics, visit Sensor Tower.